Elements
The ten elements of Ragnarok decide how much damage attacks deal to one another. In pre-renewal, elemental advantage wins fights: the right weapon against an enemy's armour multiplies your damage, the wrong one zeroes it out.
| Attack \ Defense | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| ● Neutral | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 | 100 |
| ● Water | 100 | 25 | 100 | 90 | 100 | 100 | 100 | 100 | 100 | 100 |
| ● Earth | 100 | 100 | 25 | 100 | 90 | 100 | 100 | 100 | 100 | 100 |
| ● Fire | 100 | 150 | 100 | 25 | 100 | 75 | 100 | 100 | 100 | 100 |
| ● Wind | 100 | 90 | 150 | 100 | 25 | 100 | 100 | 100 | 100 | 100 |
| ● Poison | 100 | 100 | 100 | 100 | 100 | 0 | 100 | 125 | 100 | 100 |
| ● Holy | 100 | 100 | 100 | 100 | 100 | 75 | 0 | 125 | 100 | 100 |
| ● Shadow | 100 | 100 | 100 | 100 | 100 | 125 | 125 | 0 | 100 | 100 |
| ● Ghost | 25 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 125 | 100 |
| ● Undead | 100 | 100 | 100 | 100 | 100 | 0 | 175 | 0 | 100 | 0 |
Neutral is the base element of most weapons and monsters. It deals a flat 100% to nearly everything with no bonuses or penalties. The exception is Ghost armour, which almost entirely shrugs off neutral attacks.
weak: barely harms Ghost-element enemies (only 25–100% depending on armour level).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Neutral | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 | 100 |
Water dominates Fire and holds back Wind. Water armour itself absorbs water and wind attacks, so water monsters stand firm against archers and wind mages.
resistant: resists Water and partly Wind.
weak: weak to Fire (150–200% damage).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Water | 100 | 25 | 100 | 90 | 100 | 100 | 100 | 100 | 100 | 100 |
Earth suppresses Wind but yields to destructive elements. Earth armour holds up well against earth and partly against fire.
resistant: resists Earth and partly Fire.
weak: weak to Wind (150–200% damage).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Earth | 100 | 100 | 25 | 100 | 90 | 100 | 100 | 100 | 100 | 100 |
Fire incinerates Earth and especially Undead, and also dampens water attacks on its own armour. The classic pick against undead dungeons.
resistant: resists Fire and partly resists Water.
weak: in pre-renewal, fire armour has no sharp Lv1 weakness; fire monsters instead fear Water as an attacking element.
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Fire | 100 | 150 | 100 | 25 | 100 | 75 | 100 | 100 | 100 | 100 |
Wind pierces Water and works well against aquatic foes. Wind armour absorbs wind hits and partly earth ones.
resistant: resists Wind and partly Earth.
weak: weak to Earth (150–200% damage).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Wind | 100 | 90 | 150 | 100 | 25 | 100 | 100 | 100 | 100 | 100 |
Poison is a modest element: full armour immunity to poison and small bonuses against Shadow. More useful for status effects than raw damage.
resistant: fully resists Poison; partly absorbs Holy damage.
weak: weak to Shadow (125% damage).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison | 100 | 100 | 100 | 100 | 100 | 0 | 100 | 125 | 100 | 100 |
The Holy element annihilates Undead and Shadow — the main weapon of priests and paladins against dark dungeons. Holy armour fully ignores holy attacks.
resistant: fully resists Holy damage.
weak: weak to Shadow (125% damage).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Holy | 100 | 100 | 100 | 100 | 100 | 75 | 0 | 125 | 100 | 100 |
Shadow opposes the Holy element and strikes those who rely on light. Shadow armour fully absorbs shadow attacks.
resistant: fully resists Shadow.
weak: weak to Poison and Holy damage (125% each).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow | 100 | 100 | 100 | 100 | 100 | 125 | 125 | 0 | 100 | 100 |
Ghost is the element of incorporeality: nearly impervious to neutral (physical) attacks, so ordinary weapons are useless against ghosts. Only magic or the Ghost element itself harms them.
resistant: almost fully absorbs Neutral attacks (25–100% depending on armour level).
weak: weak to Ghost (125% damage).
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Ghost | 25 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 125 | 100 |
The Undead element is for cursed beings: full immunity to poison and shadow, but lethal vulnerability to Holy and Fire. Healing spells deal damage to it instead of restoring HP.
resistant: full immunity to Poison, Shadow and its own Undead element.
weak: weak to Holy (175–200%) and Fire.
| Damage taken from each attack element (Lv1 armour): | ● Neutral | ● Water | ● Earth | ● Fire | ● Wind | ● Poison | ● Holy | ● Shadow | ● Ghost | ● Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Undead | 100 | 100 | 100 | 100 | 100 | 0 | 175 | 0 | 100 | 0 |