Mechanics & formulas
How DEF, MDEF, drop, EXP and damage are actually computed on this server — exact pre-renewal formulas verified against the uAthena engine, with worked examples.
Stats
What each point of STR/AGI/VIT/INT/DEX/LUK gives — with formulas and an interactive widget.
Learn moreMechanics by class
Summary table: attack type, role, weapon, HP/SP factors — for every class.
Learn moreDEF / MDEF
Two defense components: hard % and flat soft — how they cut incoming damage.
Learn moreATK & damage
Status ATK from STR, weapon ATK with refine, size, element, cards — and their order.
Learn moreHIT / FLEE
Hit and dodge: why it is BaseLvl + DEX/AGI, not "175 + LUK".
Learn moreASPD
Attack speed from AGI/DEX and weapon type, capped at 190.
Learn moreCast time
Variable cast in pre-renewal depends ONLY on DEX.
Learn moreCrit
Crit chance from LUK, ×1.4 damage and DEF ignore; target crit shield.
Learn moreHP / SP
Max HP/SP: class factor × level × VIT/INT.
Learn moreElements
Element matrix: how much damage each element deals to each.
Learn moreDrop chance
How the base mob_db chance becomes the real percentage at our rates.
Learn moreExperience
How much EXP a mob gives and how many kills to the next level.
Learn moreFormulas verified against the uAthena engine (pre-renewal, Episode 11.2).