u uaRO
Class · Episode 11.2

Assassin Cross

Melee Вбивця · ближній бій / соло Transcendent / ep11.2
Overview
Assassin Cross

The Assassin Cross is the transcendent evolution of the Assassin, an elite operative of the Thief Guild who has mastered forbidden poison arts and shadow combat techniques. On uaRO's 1x rates, this is a class for patient players — the slow grind pays off with one of the highest single-target DPS outputs in the game through Sonic Blow and Enchant Deadly Poison. Assassin Cross excels equally in PvM farming on maps like Glast Heim, solo MVP hunting, and surprise WoE ambushes enabled by Cloaking. The choice between Dagger and Katar builds allows flexible specialization toward burst dueling or sustained critical-hit farming.

Signature skills
Sonic Blow
Завдає 8 стрімких ударів по одній цілі з масивним сумарним пошкодженням — основний бурст-удар ближнього бою
Soul Destroyer
Дальня атака, що поєднує фізичне та магічне пошкодження (INT + ATK), ігнорує частину DEF цілі
Enchant Deadly Poison
Покриває зброю смертельною отрутою, багаторазово посилюючи ефект Poison на ворогів та збільшуючи вихідне пошкодження
Meteor Assault
Завдає пошкодження по колу навколо персонажа та має шанс застосувати Stun, Blind або Bleeding до всіх ворогів у зоні
Cloaking
Дозволяє пересуватися в стані невидимості поряд зі стінами, залишаючись непомітним для ворогів до атаки
All class skills

Skills available to this class, with descriptions.

Basic Skill
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Double Attack
Double Attack
Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
Improve Dodge
Improve Dodge
Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
Steal
Steal
Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
Hiding
Hiding
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Envenom
Envenom
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
Detoxify
Detoxify
Consumes SP 10 and cures a single target from Poison status effect.
Throw Sand
Throw Sand
Kick sand into the face of an enemy which will inflict 130% of the damage of a normal attack and also have the chance to cause the Blind or Stun status on the target.
Back Sliding
Back Sliding
Quickly move 5 cells backwards to position yourself safely away from threats.
Find Stone
Find Stone
Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity).
Stone Fling
Stone Fling
An attack that always does 50 points of damage (but does not ignore damage reduction cards) and has a 3% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like tricks.
Righthand Mastery
Righthand Mastery
Damage on the right-hand weapon while equipping two weapons is (50+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
Lefthand Mastery
Lefthand Mastery
Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
Katar Mastery
Katar Mastery
Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Cloaking
Cloaking
Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't lose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them.
Sonic Blow
Sonic Blow
A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.
Grimtooth
Grimtooth
A ranged attack that hits a 3x3 area around the target for (100+20*SkillLV)% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.
Enchant Poison
Enchant Poison
Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target.
Poison React
Poison React
Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter.
Venom Dust
Venom Dust
Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss monster that stands on the cloud will be Poisened.
Venom Splasher
Venom Splasher
The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage.
Sonic Acceleration
Sonic Acceleration
Increases Sonic Blow skill's success rate by 90% and enhance it's damage by 90%.
Throw Venom Knife
Throw Venom Knife
Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.
Advanced Katar Mastery
Advanced Katar Mastery
Enhance the damage that is inflicted with Katar Class Weapons.
Deadly Poison Enchantment
Deadly Poison Enchantment
Enchants equipped Weapon with deadly poison to enhance it's damage and poison targets by chance, causing the target's HP to dramatically decrease for the Poison's duration.
Soul Destroyer
Soul Destroyer
Damage additionally increases according to the caster's Base Level, STR and INT, can inflict half of the total Critical Damage based on half the caster's Critical chance.
Meteor Assault
Meteor Assault
Any enemies hit by this skill will receive Stun, Blind or Bleeding status ailment randomly with a (5+5*SkillLV)% chance. Attack Power is 40%+40*LV%.
Create Deadly Poison
Create Deadly Poison
Create a bottle of Deadly Poison that will increase the Attack Speed of Assassin Crosses with the risk of being inflicted with the Poison status, but will instantly kill characters in any other job if they drink it.
Call Baby
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Dagger / Katar
Key stats
AGI · STR · DEX
Strong at
PvM-фарм · MVP-соло · дуелі · WoE-засідка
Primary damage stat
Melee · STR
HP / SP factor
HP 110 · SP 400
Class path
Novice Thief Assassin Assassin Cross

Change jobs at the Job Master (Prontera); transcend (rebirth) after 99/50 at Valkyrie. Episode 11.2 only, no 3rd-job.