u uaRO
Class · Episode 11.2

Wizard

Mages Маг · масова магія Transcendent / ep11.2
Overview
Wizard

Wizard is the pinnacle of the Mage evolution line in Pre-Renewal Ragnarok Online: a spellcaster who has mastered devastating elemental forces and can annihilate an entire mob with a single cast. Powerful AoE skills such as Storm Gust, Meteor Storm, and Lord of Vermilion make the Wizard an indispensable farmer on maps like Byalan Island and Geffen Dungeon, as well as a prime offensive force in WoE guild sieges. On uaRO's 1x/1x/1x rates, the heavy reliance on INT and DEX makes leveling a long grind, but a fully-geared Wizard is an unmatched force of mass destruction on the classic Pre-Renewal battlefield.

Signature skills
Storm Gust
Масова магія Води: вихор льоду ковзає по клітинках, завдаючи багатократних ударів і накладаючи заморозку
Lord of Vermilion
Масова магія Вітру: полум'яний шторм б'є блискавками по великій зоні, є шанс осліпити ворогів
Meteor Storm
Масова магія Вогню: з неба падають метеорити, завдаючи вогневої шкоди і накладаючи Stun
Jupitel Thunder
Одиночна магія Вітру: потужний розряд блискавки відштовхує ціль і завдає значної шкоди
Safety Wall
Захисна магія: зводить магічну стіну навколо клітинки, що поглинає фізичні удари до вичерпання зарядів
All class skills

Skills available to this class, with descriptions.

Basic Skill
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Increase SP Recovery
Increase SP Recovery
Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Sight
Sight
Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
Napalm Beat
Napalm Beat
Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Safety Wall
Safety Wall
Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Soul Strike
Soul Strike
Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Cold Bolt
Cold Bolt
Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
Frost Diver
Frost Diver
Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
Stone Curse
Stone Curse
Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Fire Ball
Fire Ball
Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Fire Wall
Fire Wall
Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Fire Bolt
Fire Bolt
Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
Lightning Bolt
Lightning Bolt
Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
Thunderstorm
Thunderstorm
Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Energy Coat
Energy Coat
[SP 100~81%]: 30% less damage, SP Drain / Hit:3.0% [SP 80~61%]: 24% less damage, SP Drain / Hit:2.5% [SP 60~41%]: 18% less damage, SP Drain / Hit:2.0% [SP 40~21%]: 12% less damage, SP Drain / Hit:1.5% [SP 20~ 1%]: 6% less damage, SP Drain / Hit:1.0%
Fire Pillar
Fire Pillar
Summons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect.
Sightrasher
Sightrasher
Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.
Meteor Storm
Meteor Storm
Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target.
Jupiter Thunder
Jupiter Thunder
Hits the target for 2+SkillLV times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell.
Lord of Vermilion
Lord of Vermilion
Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.
Water Ball
Water Ball
However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:
Ice Wall
Ice Wall
An Ice Wall cell cannot be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until it reaches 0 and then the wall disappears.
Frost Nova
Frost Nova
The magic damage to each target is 66+7*SkillLV %, but if a monster is frozen it won't receive damage. The caster is of course immune to his/her own Frost Nova.
Storm Gust
Storm Gust
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Earth Spike
Earth Spike
Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Heaven's Drive
Heaven's Drive
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict Earth property magic damage to all enemies within its area of effect.
Quagmire
Quagmire
Decreases the AGI and DEX of the Enemies within the area of effect by 10% per SkillLV. In PvP maps is only 5% per SkillLV. Does not work against Boss monsters.
Sense
Sense
Analyzes a single target, revealing information.If the user is in a party, all party members can see the target's information.
Sight Blaster
Sight Blaster
When an enemy approaches the caster, the fire ball will inflict 600% MATK as magical damage and pushes the enemy backward, then the skill will cancel.
Call Baby
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Staff / Rod
Key stats
INT · DEX · VIT
Strong at
PvM-фарм · МВП-підтримка · AoE-знищення · WoE-бурст
Primary damage stat
Magic · INT
HP / SP factor
HP 55 · SP 900
Class path
Novice Mage Wizard

Change jobs at the Job Master (Prontera); transcend (rebirth) after 99/50 at Valkyrie. Episode 11.2 only, no 3rd-job.