Class · Episode 11.2
Crusader
Melee
Танк · святий боєць
Transcendent / ep11.2
Overview
The Crusader is a holy warrior of the Prontera Church who blends impenetrable defense with the power of the Holy element. On a 1x/1x pre-renewal server this class shines as the party's living shield: Devotion lets it absorb hits meant for allies, while Guard and Reflect Shield make it a tenacious bastion in WoE pushes and MVP dungeons. Holy Cross delivers steady Holy-element damage against undead and dark monsters, making the Crusader equally valuable in a farming party and in a high-stakes boss encounter.
Signature skills
Holy Cross
Потужний удар Святим елементом — основна атака проти темних і нежиті
Shield Charge
Рвучкий таран щитом: завдає шкоди та збиває ворога з місця
Guard
Пасивний шанс заблокувати атаку щитом, зменшуючи отриману фізичну шкоду
Devotion
Перенаправляє шкоду від союзника на себе, захищаючи члена партії
Reflect Shield
Відбиває частину фізичної шкоди назад до атакуючого
All class skills
Skills available to this class, with descriptions.
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Sword Mastery
Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Two-Handed Sword Mastery
Increases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Increase HP Recovery
Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
Bash
A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
Provoke
Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
Magnum Break
5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
Endure
Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
Moving HP-Recovery
Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
Attack Weak Point
Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.
Auto Berserk
Empowered by rage, character enters a condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.
Peco Peco Riding
The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.
Cavalier Mastery
Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
Spear Mastery
Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Cure
Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Divine Protection
Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Demon Bane
Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Heal
Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
Faith
Increases Maximum HP by 200 and Resistance to Holy attacks by 5% per SkillLV.
Guard
Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.
Smite
Hits enemy with shield. Knocks back and has a chance of stunning. Requires an equipped shield and ignores size modifications. Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells.
Shield Boomerang
Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV. Requires an equipped shield and ignores size modifications.
Shield Reflect
Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage is (10+3*SkillLV)% of received damage. Requires an equipped shield and ignores size modifications.
Holy Cross
Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind. Damage is (100+35*SkillLV)%, Blind chance is (3*SkillLV)%.
Grand Cross
During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where:
Sacrifice
If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Providence or Reflect Shield, the party member(s) will share these benefits, too.
Resistant Souls
Temporarily increases party member's resistance to Demon and Holy elemental monsters.
Defending Aura
Reduces damage taken from long ranged physical attacks at the cost of decreasing ASPD and Movement Speed for the skill's duration, but decreases the ASPD penalty according to the skill's level.
Spear Quicken
Temporarily increases attack speed, critical hit rate and flee rate with Spear class weapons.
Shrink
If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
One-handed Sword / Spear / Mace
Key stats
VIT · STR · DEX
Strong at
PvM-танк · WoE-фронт · підтримка-паті · MVP-асист
Class mechanics
Detailed class mechanics →
Primary damage stat
Melee · STR
HP / SP factor
HP 110 · SP 470