Class · Episode 11.2
High Wizard
Mages
Маг · масовий контроль
Transcendent / ep11.2
Overview
High Wizard is the transcendent form of the Wizard, standing at the pinnacle of magical power in the world of Ragnarok. On uaRO's 1x/1x/1x rates, the class demands patient leveling but rewards the effort with devastating AoE capability: Storm Gust freezes entire waves of enemies, Meteor Storm clears dense monster clusters in PvM, and Mystical Amplification turns any spell into a one-shot verdict. In WoE, a well-placed Storm Gust in a castle corridor makes the High Wizard one of the most feared frontline deterrents an alliance can face.
Signature skills
Storm Gust
Масовий АоЕ-вихор льоду, заморожує ворогів — головна зброя у WoE та PvM
Meteor Storm
Викликає хаотичний дощ метеоритів на великій площі, ефективний проти скупчень монстрів
Lord of Vermilion
АоЕ-блискавка на широку зону, наносить масивний Lv.10 Thunder-урон і осліплює ворогів
Jupitel Thunder
Потужний одиночний удар блискавкою, відштовхує ціль — ключовий спел для дуелей та контролю
Mystical Amplification
Підсилює наступне заклинання на 50% MATK, дозволяючи знищувати цілі з одного удару
All class skills
Skills available to this class, with descriptions.
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Increase SP Recovery
Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Sight
Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
Napalm Beat
Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Safety Wall
Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Soul Strike
Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Cold Bolt
Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
Frost Diver
Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
Stone Curse
Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Fire Ball
Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Fire Wall
Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Fire Bolt
Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
Lightning Bolt
Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
Thunderstorm
Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Energy Coat
[SP 100~81%]: 30% less damage, SP Drain / Hit:3.0% [SP 80~61%]: 24% less damage, SP Drain / Hit:2.5% [SP 60~41%]: 18% less damage, SP Drain / Hit:2.0% [SP 40~21%]: 12% less damage, SP Drain / Hit:1.5% [SP 20~ 1%]: 6% less damage, SP Drain / Hit:1.0%
Fire Pillar
Summons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect.
Sightrasher
Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.
Meteor Storm
Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target.
Jupiter Thunder
Hits the target for 2+SkillLV times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell.
Lord of Vermilion
Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.
Water Ball
However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:
Ice Wall
An Ice Wall cell cannot be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until it reaches 0 and then the wall disappears.
Frost Nova
The magic damage to each target is 66+7*SkillLV %, but if a monster is frozen it won't receive damage. The caster is of course immune to his/her own Frost Nova.
Storm Gust
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Earth Spike
Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Heaven's Drive
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict Earth property magic damage to all enemies within its area of effect.
Quagmire
Decreases the AGI and DEX of the Enemies within the area of effect by 10% per SkillLV. In PvP maps is only 5% per SkillLV. Does not work against Boss monsters.
Sense
Analyzes a single target, revealing information.If the user is in a party, all party members can see the target's information.
Sight Blaster
When an enemy approaches the caster, the fire ball will inflict 600% MATK as magical damage and pushes the enemy backward, then the skill will cancel.
Soul Drain
The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV.
Stave Crasher
This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your DEX.
Mystical Amplification
This skill amplifies the spell damage by boosting your MATK for the first spell (yes, only one spell) following this skill. The bonus is 5% per SkillLV.
Napalm Vulcan
The damage per hit is spread equally among the affected targets like the mage spell Napalm Beat (e.g. if there are 4 targets, each one would be hit for 1/4). It has a chance of (5*SkillLV)% to cause Curse on each target.
Ganbantein
Casts a spell that cancels all ground-targeted spells within the area. If casted upon Land Protector, it will cancel that spell within its area, but the rest of Land Protector will still be in effect.
Gravitation
The great difficulty of this skill prevents you from doing anything else while casting, including using items. When is active, the caster becomes immobile and cannot attack or use skills.
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Staff / Rod
Key stats
INT · DEX · VIT
Strong at
PvM-фарм · MVP · WoE-контроль · паті-АоЕ
Class mechanics
Detailed class mechanics →
Primary damage stat
Magic · INT
HP / SP factor
HP 55 · SP 900