Class · Episode 11.2
Star Gladiator
Melee
Боєць · ближній бій
Transcendent / ep11.2
Overview
Star Gladiator is the expanded second-class of the Taekwon line, drawing power from the Sun, Moon, and Stars. On a classic 1x Pre-Renewal server this class excels as a solo melee fighter built around its unique map-binding system: by designating hunting grounds with Feeling of the Sun, Moon, and Stars, it gains substantial stat and damage bonuses in those zones. Warm Wind grants elemental coverage, while passive damage boosts against designated enemy types make it a capable MVP contender. The class demands careful planning and game knowledge, but rewards a skilled player with a powerful and self-sufficient playstyle.
Signature skills
Warm Wind
Надає ударам певну стихію на обмежений час, дозволяючи ефективно бити ворогів зі слабкістю до цієї стихії
Feeling of the Sun, Moon, and Stars
Позначає певні мапи як «улюблені» — на них Star Gladiator отримує бонуси до характеристик і шкоди
Miracle of the Sun, Moon, and Stars
Шанс активувати стан Miracle: тимчасово знімає обмеження на скіли, недоступні поза улюбленими картами
Solar, Lunar and Stellar Shadow
Пасивно підсилює атаку проти позначених класів ворогів (Sun/Moon/Star), значно збільшуючи шкоду по цілях
Union of the Sun, Moon, and Stars
Разом із партнером-Soul Linker підсилює весь арсенал скілів, активуючи вищі рівні здібностей Taekwon-лінії
All class skills
Skills available to this class, with descriptions.
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Running
When you use this skill (At least at level 7) and then immediately stop, then there will be +10 STR buff and a +(10*SkillLV)% damage to the Kick skills for 150 seconds if you are un-armed (only works on TK and SG, not SL).
Prepare Whirlwind
When you leave this ON, there's 15% chance of doing the Whirlwind preparation stance when you hit the enemy with normal attack. It remains after death.
Whirlwind Kick
When you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5x5 cells from where you stand.
Prepare Axe Kick
When you leave this ON, there's 15% chance of doing the Axe Kick preparation stance when you hit the enemy with normal attack. It remains after death.
Axe Kick
Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy.
Prepare Round Kick
When you leave this ON, there's 15% chance of doing the Round Kick preparation stance when you hit the enemy with normal attack. It remains after death.
Round Kick
When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for (190+30*SkillLV)% ATK damage.
Prepare Counter Kick
When you leave this ON, there's 20% chance of doing the Counter Kick preparation stance when you hit the enemy with normal attack. It remains after death.
Counter Kick
When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with a 100% success and cause (190+30*SkillLV)% damage.
Break Fall
When you leave this ON, there's 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death.
Flying Side Kick
Also, this skill has a unique property, when you hit the target player, any TaeKwon/Star Gladiator/Soul Linker-based buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk Pitcher - they may have, are all dispelled.
Peaceful Rest
If there is another TaeKwon, Star Gladiator or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate HP.
Enjoyable Rest
During this status, the caster will have a low chance of using the Earth Spike spell scroll, with a 10% chance at Skill Level 1, and a 1% chance at Skill Level 10.
Fighting Chant
The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.
Warm Wind
This skill changes your attack element according to used skill level. When the weapon is removed or changed, the enchant remains for all except the Holy element.
High Jump
You jump over 2*SkillLV cells in the direction where you are facing. If the landing cell is stepable and NOT occupied by a player, it can jump over obstacles such as walls; if the landing cell can't be used, you will just jump on the spot you are standing on and won't move.
Taekwon Mission
Taekwon characters that achieve the Top 10 Taekwon Ranking by earning the most Taekwon Mission Points can string combos with the Tornado Kick, Roundhouse, Heel Drop, and Counter Kick skills.
Feeling the Sun, Moon and Stars
Do note, that you can use this only ONCE. Yes, only ONCE. You cannot assign a new place to memorize by using this skill again.
Warmth of the Sun
When this skill is used, it creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back.
Warmth of the Moon
When this skill is used, it creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back.
Warmth of the Star
When this skill is used, it creates an offensive barrier around you, affecting 3x3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back.
Comfort of the Sun
It can be used anytime when you are in the Day of the Sun in the map that is memorized as "Place of the Sun" (in other days or maps the skill don't trigger and the SP is not spent).
Comfort of the Moon
It can be used anytime when you are in the Day of the Moon in the map that is memorized as "Place of the Moon" (in other days or maps the skill don't trigger and the SP is not spent).
Comfort of the Star
It can be used anytime when you are in the Day of the Stars in the map that is memorized as "Place of the Stars" (in other days or maps the skill don't trigger and the SP is not spent).
Hatred of the Sun, Moon and Stars
Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.
Sun's Wrath
Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Target of the Sun mobs.
Moon's Wrath
Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Target of the Moon mobs.
Stars's Wrath
Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Target of the Stars mobs.
Blessing of the Sun
Stellar Perception 1, Solar, Lunar, and Stellar Opposition 1 Increase the EXP reward from defeating Solar aligned monsters on Solar (even numbered) days.
Blessing of the Moon
Stellar Perception 2, Solar, Lunar, and Stellar Opposition 2 Increase the EXP reward from defeating Lunar aligned monsters on Lunar (odd numbered) days.
Blessing of the Star
Stellar Perception 3, Solar, Lunar, and Stellar Opposition 3 Increase the EXP reward from defeating Stellar aligned monsters on Stellar (multiple of five) days.
Demon of the Sun, Moon and Stars
Increasing this skills' level will permanently increase Attack Speed and reduce character's vision, similarly to the Blind effect. increase Attack Speed; at Job Level 50, this skill will permanently reduce sight, similarly to the Blind effect.
Friend of the Sun, Moon and Stars
Increase a Monk class character's chance of casting Raging Trifecta when using Counter Kick, while Monk's Raging Thrust will increase the Taekwon Master's chance of casting Counter Kick.
Knowledge of the Sun, Moon and Stars
If using Taekwon Master designation skills such as Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition is too confusing, you can allocate Skill Points to Taekwon Boy or Girl Job skills instead.
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Bare Fists / Fist
Key stats
STR · AGI · DEX
Strong at
PvM-фарм · дуелі · соло-пригоди · MVP
Class mechanics
Detailed class mechanics →
Primary damage stat
Melee · STR
HP / SP factor
HP 0 · SP 100