u uaRO
Class · Episode 11.2

Super Novice

Melee Універсал · змішаний бій Transcendent / ep11.2
Overview
Super Novice

Super Novice is an expanded class that lets a Novice progress without committing to a standard first job, drawing skills from multiple trees — Swordman, Mage, Acolyte, and Merchant — into a single unconventional build. On uaRO's 1×/1× rates, the class demands patience: lacking transcendence and competitive high-tier gear access, it compensates with flexibility and the unique God's Blessing mechanic — a brief invincibility trigger at 99 HP when an Angel watches over the character. In PvM, players can mix Mammonite for physical burst and Fire Bolt or Cold Bolt for elemental pressure depending on the encounter. Despite Pre-Renewal limitations, Super Novice delivers a genuine freedom-of-choice experience and remains a beloved pick for dedicated solo adventurers.

Signature skills
Mammonite
Потужний одиночний удар зі значним відкатом у Zeny — головний спосіб фізичного DPS
Frost Diver
Заморожує ціль, залишаючи її вразливою до Water-атак та подальших комбо
Fire Bolt
Серія вогненних снарядів для стабільного магічного пошкодження з дистанції
Angelus
Підвищує DEF всієї партії через бафф VIT DEF — корисна підтримка у паті
Cure
Знімає Silence, Chaos та Blind — базова клінзова підтримка без витрат SP
All class skills

Skills available to this class, with descriptions.

Basic Skill
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Sword Mastery
Sword Mastery
Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Increase HP Recovery
Increase HP Recovery
Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
Bash
Bash
A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
Provoke
Provoke
Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
Magnum Break
Magnum Break
5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
Endure
Endure
Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
Increase SP Recovery
Increase SP Recovery
Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Sight
Sight
Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
Napalm Beat
Napalm Beat
Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Safety Wall
Safety Wall
Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Soul Strike
Soul Strike
Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Cold Bolt
Cold Bolt
Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
Frost Diver
Frost Diver
Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
Stone Curse
Stone Curse
Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Fire Ball
Fire Ball
Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Fire Wall
Fire Wall
Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Fire Bolt
Fire Bolt
Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
Lightning Bolt
Lightning Bolt
Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
Thunderstorm
Thunderstorm
Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Divine Protection
Divine Protection
Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Demon Bane
Demon Bane
Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Ruwach
Ruwach
Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Pneuma
Pneuma
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Teleport
Teleport
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Warp Portal
Warp Portal
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
Heal
Heal
Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
Increase AGI
Increase AGI
Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
Decrease AGI
Decrease AGI
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
Aqua Benedicta
Aqua Benedicta
Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Signum Crusis
Signum Crusis
Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
Angelus
Angelus
Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
Blessing
Blessing
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
Cure
Cure
Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Enlarge Weight Limit
Enlarge Weight Limit
Increases maximum carrying capacity by 200*SkillLV.
Discount
Discount
Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
Overcharge
Overcharge
Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
Pushcart
Pushcart
Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use Alt+W
Item Appraisal
Item Appraisal
Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Vending
Vending
Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
Mammonite
Mammonite
Consumes SP5 and strike a single target with a strong blow, inflicting high physical damage.
Vulture's Eye
Vulture's Eye
Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
Improve Concentration
Improve Concentration
Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
Double Attack
Double Attack
Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
Improve Dodge
Improve Dodge
Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
Steal
Steal
Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
Hiding
Hiding
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Envenom
Envenom
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
Detoxify
Detoxify
Consumes SP 10 and cures a single target from Poison status effect.
Call Baby
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
One-handed Sword / Mace / Staff / Dagger
Key stats
STR · INT · VIT
Strong at
PvM-фарм · соло-пригоди · новачок-ендгейм · дуелі-сюрприз
Primary damage stat
Melee · STR
HP / SP factor
HP 0 · SP 100
Class path
Novice Super Novice

Change jobs at the Job Master (Prontera); transcend (rebirth) after 99/50 at Valkyrie. Episode 11.2 only, no 3rd-job.